AI workers for game development.
Unity, Unreal, indie. Built for operators who live on the phone. Industry-native language, workflows that slot into your existing stack, pricing that makes sense.
What is Game Development?
Game Development is a high-volume, relationship-driven industry where every unanswered call is a lost customer. Whether it's game development intake, scheduling, or follow-up — the phone is the front door of the business.
Most game development operations run lean. Small teams, tight margins, and a customer who expects to talk to a person right now. When the phone rings and nobody picks up, that revenue walks to whoever answers next.
WebWorkers gives game development businesses an AI worker who knows the industry vocabulary, handles the intake and scheduling workflows, and never lets a call go to voicemail — starting at $49/month.
Workers built for this.
Each card is a hireable AI worker. Click through for full resume, live demo, and pricing.

Outbound prospecting — email, phone, LinkedIn — all day, every day.

Outbound prospecting — email, phone, LinkedIn — all day, every day.

Outbound prospecting — email, phone, LinkedIn — all day, every day.

Outbound prospecting — email, phone, LinkedIn — all day, every day.

Outbound prospecting — email, phone, LinkedIn — all day, every day.

Outbound prospecting — email, phone, LinkedIn — all day, every day.
The problems we came to solve.
How a typical interaction flows.
24 hours with an AI game development worker.
How an AI worker handles a full day of game development operations — from overnight to close of business.
Our game development pilot customer replaced overflow call handling on a Tuesday. By the following Monday they had a measurable lift in booked appointments and a fully documented audit trail for every interaction.
Before vs. after.
What changes when your game development phone line never goes unanswered.
| Metric | Without WebWorkers | With WebWorkers |
|---|---|---|
| Calls answered after hours | 0–30% | 100% |
| Average hold time | 2+ minutes | < 2 seconds |
| Staff sick days / year | 10+ | 0 |
| New hire ramp time | 4–8 weeks | 48 hours |
| Call documentation | Inconsistent | 100% captured |
| Monthly phone staffing cost | $4,000–$10,000 | $249–$1,299 |
Plugs into what you already run.
30+ native integrations. Custom webhooks for anything else.
We know your regulatory environment.
Buy minutes, not employees.
Pilot bundles start at $249/mo for 200 minutes. Enterprise goes to 100,000+ minutes. Overage is a flat $0.50/min.
See all 14 tiersCommon questions from game development operators.
Does it speak game development language?+
What does it integrate with?+
How fast to go live?+
What happens when calls get complex?+
Can we listen to every call?+
What if we already have a phone system?+
Related industries.
If you run game development, you probably also deal with these.
iOS, Android, cross-platform. See how AI workers handle app development operations.
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Industrial, drones, cobots. See how AI workers handle robotics & automation operations.

